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mia (developer mode)

mia@shrimptest.0x0.st

<div><span>former main account: </span><span class="h-card" translate="no"><a class="u-url mention" href="https://movsw.0x0.st/@mia"><span>@mia</span></a></span><span> <br><br>high-value woman, smol and extremely cuddly<br><br>THIS IS AN ANTI-MARRIAGE ACCOUNT. DO NOT ENGAGE. <br><br>REJECT ALL FALSE IDOLS<br><br>REJECT THAT PRETENDER NAMED PENETRATION<br><br>SEX IS SOMETHING YOU DO WITH YOUR TEETH<br><br><br>follow </span><span class="h-card" translate="no"><a class="u-url mention" href="https://movsw.0x0.st/@0x0"><span>@0x0</span></a></span><span> for posts related to 0x0.st, the public file hoster i run</span></div>

Posts

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    first person to suggest writing that replacement in rust gets the meat hook

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    fontconfig 2.18 is broken and looking at the commit log makes me want to throw up i was right to start my own replacement but i’m gonna need stims for it to get anywhere

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    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

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    turns out state of the art AI models, the smallest of which have trillions of parameters and need 400 GB VRAM, are still useless at the translation tasks i do for a living. this is like the one job that LLMs had, and they still can’t do it. they’re not even CLOSE. oh i’m sure they can find bugs in software and speedrun video games but like, that’s basically pure pattern recognition and brute force. those are problems that can be fully understood and even trivially modeled as equations. that does...

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    sometimes GCC is pretty clever. it recognized that i’m calling atan2f element-wise on a SIMD vector type and uses the libmvec function instead of plain libm accordingly, reducing a lot of expensive scalar extraction and function call instructions to just this one clang is not that clever. it has a __builtin_elementwise_atan2 but that just uses the non-vectorized version. it also has no clean way to do masked shuffles because its shuffle builtin only takes scalar indices

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    ported most of the oklab/okhsl code to GNU vector extensions laptop can now render a full-screen okhsl color wheel at 40 fps instead of 4. SIMD is magic

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    clang go home you’re drunk

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    squishy birb

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    🐝

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    rare

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    justice is a spook your honor

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    c++ people be like i love header-only libraries i love measuring compile times in hours

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    this is where i post from

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    GCC is very good at auto-vectorizing code if only you allow it and the benefits are very real (distros: please consider using -march=x86_64-v3 by default)

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    @vriska@lizards.live man, the bullshit we’re subjected to here “separate cap and carton for the environment” “cap stays on — for the environment”

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    glad to see i’m not the only one who considered building heat-seeking missiles by strapping wiimotes to them

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    @snacks@netzsphaere.xyz a couple years ago krita got it right in a bunch of places but then messed up the rotations. i hope that’s fixed now

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    studying digital color science and figuring out how incredibly wrong a lot of image processing software and even widespread standards like CSS are about color, much stuff we could be doing better but aren’t (like the 1931 color primaries and observers i mentioned before; you can calibrate displays to what measures as identical in that system but looks very different to human eyes) fucking CSS specifying effects to be applied in non-linear sRGB, SVG renderers basically doing all their alpha blen...

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    @tknarr@mstdn.social @navi@social.vlhl.dev @ska@social.treehouse.systems this is just normal for corpo code. they do not stop to think about their choices.

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    @snacks@netzsphaere.xyz all of them are

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    @snacks@netzsphaere.xyz oh that seems likely

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    @snacks@netzsphaere.xyz ESD?

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    github.com/V4bel/dirtyfrag it happened again

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    @cell@shitposter.world we barely have a good enough encoder for av1! there’s rav1e which has excellent results at speed &lt;= 4, far better than the others, but that is dogshit slow and development has stalled. then there’s svt-av1 which is fast but optimized for PSNR and has bad rate control no matter what you do (including the PSYEX fork), so it sucks at preserving detail. also doesn’t support 4​:4:​4 sampling. and there’s the reference libaom which is has absolute garbage rate control and is...

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    ​:paimon_nomming:​